Videogame developer and Steam creator Valve has posted its entire catalogue of Steam Dev Days presentations online. The event, which took place in January 2014 in Seattle, hosted a number of talks on virtual reality (VR) development using the Oculus Rift VR headset.
While there are a total of 27 different videos available on the company’s Youtube page, the last 4 focus on VR development. Each talk was part on a VR development session, which featured just under 2 hours’ worth of talks from Valve, Oculus and developers of VR titles.
The first talk (below) is titled What VR Could, Should, and Almost Certainly Will Be within Two Years, hosted by Valve’s Michael Abrash. It’s a 27 minute talk that looks towards the future of VR, suggesting that it could “transform the entire entertainment industry” all by itself in time.
Next is Porting Games to Virtual Reality with Oculus VR’s Palmer Luckey. It’s a talk designed to assist developers with bringing their existing content to VR and the overcoming the challenges they’ll face. It stresses that porting titles “doesn’t usually work” and that the best videogames will be those designed with VR in mind.
Following that is Wild West of VR – Discovering the Rules of Oculus Rift Development with developer Owlchemy Labs’ Devin Reimer and Alex Schwartz. This looks at developing specifically for Oculus Rift using the team’s own Aaaaaculus! as a case study.
Valve’s Joe Luwig concludes the VR section with Virtual Reality and Steam, which shows off the Steam Overlay in VR and well as changes to the Steam store and the company’s plans for Steamworks and VR.
Valve has plegded support for the Oculus Rift as it moves towards a consumer release. VRFocus will continue to follow that support and any other VR developments as they happen.