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Oculus on Partnering with Facebook: ‘It gives us the best shot at truly changing the world’

Two days after the announcement that Facebook is to acquire Oculus VR and it’s still the videogames industry’s hottest topic. Oculus VR are well aware of the position they had put themselves in at the forefront of modern virtual reality (VR) technology and are keen to ensure that their audience reacts to the significant change in position appropriately, suggesting that ‘it opens doors to new opportunities and partnerships’.


A communication made by an unnamed representative of the Oculus VR team reflects that given at the time of the initial announcement. “At first glance, it might not seem obvious why Oculus is partnering with Facebook.” Offers the statement. “We believe communication drives new platforms; we want to contribute to a more open, connected world; and we both see virtual reality as the next step.”

The suggestion that Oculus VR’s consumer product, the Oculus Rift, would be used as a communication tool is unlikely to ease many of those who vocally opposed the buyout, however the statement goes on to suggest that the ultimate result will be better for the world of VR as a whole.

“This partnership is one of the most important moments for virtual reality: it gives us the best shot at truly changing the world.” Reads the brief. “[It] lets us focus on what we do best: solving hard engineering challenges and delivering the future of VR.”

The backlash from the very vocal technology and videogames communities on the internet has been unavoidable. There is an almost tangible hatred towards Facebook from many corners of the technology consumer network, though it wouldn’t be out of the question to suggest these numbers are almost insignificant to the audience that Facebook currently hold. Oculus VR co-founder, Palmer Luckey, has been quick to placate the vocal minority, but at this time it would seem that much of the audience is still without appeasement. VRFocus will keep you updated with all the latest developments from Oculus VR and Facebook’s push for consumer VR technology.

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