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VR Needs to Sell A Million Units for AAA Support – Ubisoft

An Ubisoft executive has revealed that virtual reality (VR) hardware will have to sell at least a million units to become viable for AAA videogames. The company’s VP of Creative Lionel Raynaud made the claim during a roundtable event at the Game Developers Conference 2014, suggesting that both Sony and Oculus have a long way to go before they can catch on with the mainstream market.OculusDK2_1

“VR would need to sell at least 1 million units to be viable for development,” the Ubisoft figurehead noted, as reported by GameSpot.

This doesn’t necessarily mean that either Sony’s recently-announced Project Morpheus or Oculus VR’s Oculus Rift will have to sell that hefty number each. It could be that if the combined total of hardware reaches over 1 million then perhaps cross-platform titles could support VR. An early example of this is EVE: Valkyrie, CCP Games’ space combat title that’s heading to both Sony and Oculus VR’s headsets.

Oculus VR managed to shift 60,000 of its original dev kit for the Oculus Rift. Of course, this hardware is currently aimed at developers and not consumers, so the number isn’t exactly indicative of what could be sold when the consumer version finally launches. The company made another stride towards that release this week when it announced its second developer kit. VRFocus will continue to track the progress of both headsets and report back with all the latest.

1 comment
  1. Well, with Ubisoft being openly hostile to PC gaming (only freeloading pirates use PC!) and consoles not even being close to having any sensible VR hw support, these sort of excuses don’t surprise me.

    It is the same claim why Linux is not viable for gaming, why Mac is not viable, yada yada … The blockbuster mentality, unfortunately – anything smaller than $20 million plus production is not worth our time …

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