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Caffeine Hitting PlayStation 4 if Kickstarter Passes Goal

Update: Dylan Browne has confirmed to VRFocus that he would ‘consider’ Project Morpheus support for Caffeine if it comes to PlayStation 4. He reasoned that he wouldn’t know the ‘complexities’ of integration until after he was registered for PlayStation 4 development. “I would definitely consider it but would not know any complexities etc until I was signed up as a developer,” Browne said.

Original Story: Indie developer Dylan Browne has confirmed that he will bring his upcoming sci-fi horror videogame Caffeine to PlayStation 4 if it passes its Kickstarter funding goal. The title is already on track to release on PC, Mac and Linux with support for the Oculus Rift virtual reality (VR) headset. The Kickstarter campaign is hoping to raise $70,000 AUD by 19th June 2014 to help fund development.


Browne confirmed a PlayStation 4 version in a Kickstarter update. He revealed that, should the campaign prove successful, he will sign up as an official PlayStation 4 developer and get the title ‘up and running’ on the console. While Browne promised that the port would be ‘optimised and a great experience’, he also warned that it may not release at the same time as the original version on PC on its planned launch in December 2014.

Caffeine is a first-person horror experience in which players explore an abandoned caffeine mining facility in space. The title is being developed with Epic Games’ Unreal Engine 4, with a free demo available for the trial on the Kickstarter page.

Browne didn’t mention if Caffeine could possibly support the PlayStation 4’s Project Morpheus VR headset, though VRFocus has contacted him to seek clarification. We’ll give you can update on the situation as soon as we have it.

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