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Kingdoms Age VR Integration Detailed

This month saw the reveal of Agincourt Gaming’s Kingdoms Age, a new real-time strategy (RTS) title that includes support for the Oculus Rift virtual reality (VR) headset. At the time of the reveal it wasn’t clear just how VR would fit into the PC, Mac and Linux title. Now the developer has provided new details on how players can expect to use headset in the experience, allowing them to actually assume the perspective of one of the units in the battlefield.


As detailed in the reveal, Kingdoms Age‘s fantasy world includes hero units that are equipped with their own set of skills. Players will also be able to experience the title through the eyes of these units using the Oculus Rift. This will give them the opportunity to take part in the title’s large-scale battles first-hand, allowing players to issue attack orders and then assume the perspective of one of the heroes leading the charge. According to the team, Oculus users will be able to ‘quickly assess situations and give orders to their units and heroes.’

Agincourt Gaming also revealed that the environment itself will play a tactical role in Kingdoms Ages‘s battles. Players will be able to hide in forests to set up ambushes and travel to high ground to gain a bonus on ranged attacks and increase the field of view. The team also revealed that units will keep a tight formation as they approach enemies before charging at them as they close in. The responding enemies will raise their shields and weapons to brace for impact.

A release date for Kingdoms Age is yet to be revealed. The title will include a single-player mode as well as a multiplayer option that sees players battling for territory in a persistent universe. Currently the title stands as one of the few examples of the RTS genre using the Oculus Rift headset. VRFocus will continue to follow the title’s progress, reporting back with any more updates.

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