Sony Computer Entertainment (SCE) has shown a strong commitment to the Project Morpheus virtual reality (VR) headset in its short life time. That said, questions were raised over if the company would actually release the device recently when president and CEO of SCE Europe stated that its release was still a matter of ‘if’ and not when. Now SCE CEO Andrew House has restored a little more faith in a consumer release, stating that the device is ‘definitely more than an experiment’.
House said as much in a recent interview with The Guardian. “It’s definitely more than an experiment,” he claimed. “We’ve made some commitments; we’re putting significant investment into the product.”
It wasn’t clear if House was responding to Ryan’s earlier comments or not. The ‘significant investment’ at the CEO is refering to can be seen in the likes of the work it has been doing on Project Morpheus with its SCE London Studio, which has developed two separate pieces of software for the headset in The Deep and Street Luge as well as the mere fact that the headset itself has been in development since 2010.
When asked about the mass market potential for Project Morpheus House stated, “I don’t know, but I think that at the very least it’s going to be another really interesting advance for the PS4 ecosystem and another way to deliver brand new experiences. That’s what we’re all about.”
Project Morpheus was revealed in March 2014 at the Game Developers Conference (GDC). At the time CCP Games confirmed that it would be bringing its upcoming space combat title EVE: Valkyrie to the platform. Since then a range of developers have pledged support to the headset including the likes of Among the Sleep‘s Krillbite Studio and The Assembly‘s nDreams. Release details remain unclear at this point in time. VRFocus will continue to follow the device’s progress, reporting back with any more updates.