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Team Junkfish Announce Monstrum Delay

Independent development studio Team Junkfish has today announced a delay in the release of their survival horror title, Monstrum. Originally expected to be made available later this year the videogame has now been pushed back to 2015.

Monstrum is a horror experience in which the player is perpetually hunted by a beast many times their size. Set aboard an abandoned cruise liner, the objective of Monstrum is to find the means to escape without being cornered by the enemy, however given that the videogame will offer procedurally generated maps, no two attempts to survive will ever be the same.


Monstrum is now set for release in January 2015. Team Junkfish issued the below statement regarding the delay, presented here verbatim, and VRFocus will keep you updated with all the latest details on Monstrum.

Team Junkfish Statement: “This is not something that we have taken lightly, but truth be told we do not feel that ‘Monstrum’ will be at a level that we as developers, or you as players, will be happy with for our original release date. We have had a lot of feedback from the people who we have shown it to, and are incredibly greatful and happy for the support people have given ‘Monstrum’ so far in its early stage. As such it is up to the team to make sure that the game is as good as it can be, albeit a little late.”

On the topic of Early Access, the company states that: “while it is a possibility we believe that Early Access is not the best fit for ‘Monstrum’ at this time. We are making a horror game, and we want to make sure that the horror factor cannot be undermined by some of the silly/funny/game-breaking bugs that may occur in some Early Access games. That does not mean that ‘Monstrum’ will never be an Early Access title, but we at Team Junkfish want it to be at the point where players can have a worthwhile experience even though the game would be incomplete.”

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