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Crystal Rift Aiming to Launch With or Without Consumer Rift

Upcoming virtual reality (VR) compatible dungeon crawler Crystal Rift doubled its work force last week when creator Jon Hibbins announced that Nick Pittom, the indie developer behind VR adaptions of scenes from Spirited Away and My Neighbour Totoro, would be coming on board to help development. At the time the pair noted that they were aiming to release the title in Summer 2015. Given its support for the Oculus Rift head-mounted display (HMD) you might think that’s dependent on the consumer release of that device. But according to Hibbins that isn’t so.


Speaking to VRFocus at the most recent Bossa Studios VR Meetup, Hibbins revealed that, ideally, he’d like to release Crystal Rift before the consumer version of the Oculus Rift hits. “I am on a road map that I have drawn to releasem” Hibbins said in an interview that will be published in full later this week. “I would like to release it earlier than the consumer version of the SDK but, to quote Blizzard, it’s ready when it’s ready. I want it to be a good game, I want it to be a game that people want to play and an experience that is synonymous with a good VR experience. I don’t want to release something that’s too early. I’m very happy with the demo as it is but I know there’s a lot more than I want to do before release.”

Crystal Rift is a first-person experience in which players complete maze-like levels whilst moving on a square-based grid. The title features a number of different types of challenges, including platform-based trials, puzzles and more as players endure an intense atmosphere that even features option horror elements. A full demo for the videogame can currently be downloaded over on its official site. VRFocus will continue to follow Crystal Rift going forward and will be delivering the full interview with Hibbins later on in the week.

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