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Windlands Launches Crowd-Funding Campaign & Releases Demo

Despite the threat of simulator sickness, developers haven’t strayed far from platforming videogames with virtual reality (VR). Third-person platform Luckey’s Tale is one of the most high-profile titles in development for the Oculus Rift head-mounted display (HMD) right now and many are using the device’s added sense of depth to create first-person experiences that require jumping over gaps. One such experience is Windlands from indie developer Ilja Kivikangas, which has recently launched an IndieGoGo crowd-funding campaign.


A colourful first-person experience, Windlands sees players travel through a vast and surreal landscape, making huge leaps from platform to platform and using a grappling hoot to swing through the air. As the developer reasons, the title “is all about movement, exploration and masterking your skills” as players head towards a final battle against of the experiences ‘gigantic’ bosses. Players are cast as an automaton try to end a war between machines by destroying a power source.

The experience is comprised of various levels, each with their own unique environments. Each area has its own boss that much be defeated to gain items to tackle the final challenge. Along with the Spider-Man-like grappling hook, players will be able to use super jumps and wall jumps to traverse the terrain, which consists of ruined structures inspired by the likes of Shadow of the Colossus and The Legend of Zelda.

A demo for Windlands, which is compatible with the Oculus Rift’s second development kit (DK2), is available now via the crowd-funding page. The campaign itself is looking to raise $14,000 USD by 30th October 2014. Those interested can currently secure a digital copy of the title for the price of $20, which also comes with an exclusive in-game backer’s grappling hook. Further stretch goals also tease the inclusion of extra levels and a challenge mode.

VRFocus will continue to follow Windlands going forward, reporting back with any further updates.

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