Earlier in 2014 indie developer Erin Reynolds and the team at Flying Mollusk fell short of a Kickstarter funding goal of $250,000 USD for its upcoming biofeedback-based horror title, Nevermind. Since then, the developer has secured basic funding from Intel to continue working on the title with support for the company’s RealSense camera. Today Flying Mollusk has returned to Kickstarter to raise money to bring more peripheral support, including integration with the Oculus Rift virtual reality (VR) head-mounted display (HMD).
This time around the developer is aiming for a much lower goal in $75,000. Not only will reaching that goal bring support for the Oculus Rift but also enable to developer to release the title on Mac and Xbox One as well as integrate other sensors. Nevermind is a first-person horror experience that uses these sensors to detect the player’s heart rate. If the rate increases then the experience becomes more challenging, making it essential for players to calm themselves before progressing.
“We’re HUGE believers in the potential of the Oculus Rift to change immersive experiences as we know them,” a section on Oculus Rift support reads. “Furthermore, games like Nevermind are uniquely equipped to capitalize on some of the most compelling elements that virtual experiences like Oculus have to offer. For example, imagine a horror game that plays with the fact that we know exactly what is/isn’t in your peripheral vision. We can’t WAIT to bring Nevermind to Oculus, including tuning all existing content to suit the technology.”
The Kickstarter campaign will run until 3rd November 2014. Those interested in the title will be granted the Early Access version of the title when it launches in January 2015, although the developer warns that the Xbox One version may only be available on a first-come first-serve basis. Backer rewards continue up to $750, where 50 backers can secure an original piece of concept art for Nevermind as well as all previous rewards tiers including the likes of art books and more.
VRFocus will continue to follow Nevermind‘s progress as its Kickstarter campaign progresses, reporting back with any further updates.