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Oculus Confirms CES Crescent Bay Units Feature ‘New Audio’

As expected, virtual reality (VR) specialist Oculus VR is at the 2015 Consumer Electronics Show (CES) in full force, showcasing its Crescent Bay prototype for the Oculus Rift head-mounted display (HMD). It’s been thought in the build up to the show that the units on display will be virtually identical to the ones that have been used at the Oculus Connect event and other shows since the kit’s reveal. As Oculus VR’s Head of Studios Jason Rubin reveals, that’s not quite the case.


Speaking on the ‘Emerging Trends in Gaming’ panel at the show, Rubin noted that the Crescent Bay units on display at CES 2015 feature updated spatial audio’, suggesting that the updates have ‘never been seen’ before. Of course, one of Crescent Bay’s many improvements over past iterations of the Oculus Rift is integrated audio, with headphones attached to the device. These headphones are an optional feature but something that has been heavily requested by VR enthusiasts in the past.

Crescent Bay also features an improved OLED display that tops the 1080p screen seen in the second development kit (DK2). There’s also full 360 degree positional tracking, again beating out the previous positional tracking found in DK2. In the past Oculus VR has said that the device is ‘on the path’ to the eventual consumer release of the Oculus Rift, although you can still expect other improvements to be made. Just when Oculus VR will reveal the consumer version of the Oculus Rift is not yet known.

VRFocus will continue to follow Oculus VR and the Oculus Rift, reporting back with any further updates.

  1. I’ve been a constant follower on the Oculus Rift and its progress up until now. Seeing the improvements that it is making has completely amazed me. Many of my friends as well as myself cannot wait until a consumer model is made. The outcome of this spectacular project is definitely going to be a step to the future of the world and for gaming.

  2. I love the audio, but I think everyone would like if the audio was an OPTION. For example, if you had a.. beats headset, you could undo the VR audio and use your headphones.

    But if not, i’m still in love with the Oculus Rift.

    1. “These headphones are an optional feature but something that has been heavily requested by VR enthusiasts in the past.”

      It seems like it will be optional according to this article.

    2. “These headphones are an optional feature but something that has been heavily requested by VR enthusiasts in the past.”

      You didn’t read the article or?

  3. So this is another prototype, but its not the DK2. Should i wait for a dev kit of this model or just buy the Dk2. I bought the first DK thinking it would be the consumer version, dumb on my part but i dont wanna make the same mistake twice.

    1. They will make a big deal and let everyone know when the consumer model comes out. Untill you hear Oculus themselves say they are launching a consumer version don’t buy. It will be known. It wont be a guess.

    2. First off, I know it’s hard i’ve had thoughts too, you should not purchase any developer kits if you are a consumer and do not plan on developing with the Oculus and release your products. Also I believe they do not plan on coming out with any more developer kits. The only reason they would is if some big firmware adjustments would be required to compensate for physical enhancements, but the increase in stats just isn’t a large enough jump to need that.

      To sum it up, be patience and wait. Not only will you save money but when you get the consumer there will be a plethora more of well developed apps/games for the device than there is for the dev kits.

      1. They SHOULD not? I bought a DK2 as a consumer and I don’t regret it at all. Maybe if they’re on a tight budget, they SHOULD not, but then again most people can easily blow $350 on should not’s, and they do.

  4. They wanna milk us with several DK versions before releasing a Consumer Version which by the way can already be built and sold. It’s known that the current Rift models lack a ultra hi resolution and they keep doing tiny upgrades with every new DK version when the ultra 4k small OLED screens already exists! You can get those in China since two years ago!
    Now they’re solving a problem nobody has: Audio.
    Gamers and even the most casual player most probably already have a good set of headphones, some so good that cost more than the Rift itself

    1. Couldn’t agree more with you audio statements. Anyone who seriously wants to immerse themselves into virtual reality will go out and get themselves actually good audio. Anyone who is remotely an audiophile would rip these headphones off in a heartbeat if they weren’t optional.

  5. are the Crescent Bay Units going to be sold as well or are they just prototypes of the CV1?

    I love that they are actually considering a built-in audio output for the system. But I think people need a guarantee from this point that consumers can choose between units with built-in audio and vanilla Rift.

    also, CB seems to not support attaching Nimble VR like the DK2 can (looking at the headgear). 🙁

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