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Oculus, Dead Secret Developer Discussing ‘Designing for Mobile VR’ at GDC

The 2015 Game Developers Conference (GDC) in San Francisco, California, USA, should prove to be a big week for virtual reality (VR) technology. It’s currently not clear what, if anything, the industry’s major players will discuss but a number of developers will at least be hosting sessions about creating VR content. One such developer is Chris Pruett, one of the founders of indie studio Robot Invader also working as Developer Relations at Oculus VR. Pruett will be talking about developing for mobile VR with his upcoming title, Dead Secret.


Pruett will be heading up a session titled ‘Designing for Mobile VR in Dead Secret‘ at the event. “This talk will discuss the challenges and benefits of targeting mobile VR platforms, and discuss in detail how mobile developers can approach this new platform,” the session’s description reads. “This talk is focused on specific design considerations for mobile VR, the decisions we made in Dead Secret, tips and tricks we learned along the way, and how we might do it differently in the future.

“Attendees will learn about how a complex tablet game was converted to VR, and some of the hurdles such a conversion poses. They’ll come away with an understanding of some of the design constraints involved in mobile VR game design, and with specific strategies for resolving problems unique to the mobile platform.”

Dead Secret is a first-person puzzle experience heading to Samsung and Oculus VR’s smartphone based head-mounted display (HMD), Gear VR. Players explore the house of a recently deceased reclusive man, solving various challenges as they tour the building. Gear VR runs using Samsung’s Galaxy Note 4 smartphone, so expect this talk to be largely based around the pros and cons of that handset in particular.

VRFocus will be at GDC 2015 to bring you all of the latest VR updates.

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