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Oculus’ Mitchell: Crescent Bay’s Screen ‘good enough’ for Consumer Rift

Since revealing the Crescent Bay prototype of the Oculus Rift virtual reality (VR) head-mounted display (HMD) last year Oculus VR has constantly reminded fans that the device is not consumer-ready. It’s certainly on the path to the consumer release of the Oculus Rift (CV1), but will still see some updates and changes before the final version is revealed. That said, the kit’s impressive OLED display is one thing that Nate Mitchell, the company’s VP of Product, does think is ‘good enough’ for a consumer release.


Mitchell revealed as much in an interview with Engadget during the 2015 Consumer Electronics Show (CES) in Las Vegas, Nevada, USA. “I, personally, think that that resolution is high enough to be a consumer product for the beginning of the Oculus Rift,” Mitchell explained. “And, one thing we’ve said often, is anytime we show a feature prototype, it’s gonna be that good if not better. For me, I do think that’s good enough for the V1 of the Rift.” Note that Mitchell is speaking personally and his views may not be shared by all of Oculus VR. A display upgrade is still possible for CV1, then.

Interestingly, Oculus VR is yet to specify the resolution of Crescent Bay’s screen, only noting that it’s better than the 1080p panel found in the Oculus Rift’s second development kit (DK2). The previous HMD used a display from Samsung, with Oculus VR helping to produce the Gear VR smartphone-based HMD in return. Gear VR uses the 1440 x 2560 display found on the Galaxy Note 4’s screen. It’s possible that this could be the same screen for Crescent Bay, though Oculus VR currently won’t say if it is.

Crescent Bay also features full 360 degree positional tracking and integrated audio. At CES this week Oculus VR has been showcasing the improved audio soon to be included in an upcoming software development kit (SDK). VRFocus will continue to follow Oculus VR’s progress with the Oculus Rift closely, reporting back with any further updates on it.

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