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Darknet, Keep Talking and Nobody Explodes Devs Talking VR & Indies at GDC 2015

It’s no secret that independent videogame developers have played a crucial role in the revival of virtual reality (VR) thus far. While many larger publishers and studios wait to see if the technology becomes commercially viable, smaller teams have pushed on, creating experiences to prove the potential of the likes of the Oculus Rift head-mounted display (HMD). A handful of these developers will be talking about working in VR at this year’s Game Developers Conference (GDC) in San Francisco, California, USA.


A session labelled ‘VR for Indies’ will be hosted on 2nd March 2015 at 13:45 PST. A panel of five indie developers will be speaking about their experiences working with the platform. The list of creators includes Darknet developer E McNeill, Max Geiger of Scale studio CubeHeart Games, Ben Kane from Keep Talking and Nobody Explodes creator Steel Crate Games, Holden Link of A Night at the Roculus studio Turbo Button and Vi Hart. The panel will discuss what makes VR special, why it appeals to indie teams and the risks, challenges and opportunities of working with the technology.

“VR is fertile ground for indie games, much like mobile used to be,” the official description for the talk reads. “It presents a few major technical challenges, but the design space is wide open, and the new platforms and players are all hungry for new games.”

E McNeill’s Darknet was one of the titles to feature at the launch of Samsung’s Gear VR smartphone-based HMD last year and will also be coming to the Oculus Rift. Keep Talking and Nobody Explodes studio Steel Crate Games will be bringing its title to both Oculus Rift and Sony Computer Entertainment’s (SCE) Project Morpheus HMD for PlayStation 4. Scale from CubeHeart Games is coming to the Oculus Rift while Turbo Button has already released A Night at the Roculus for the kit. There’s plenty of VR talent on offer on this panel, then.

VRFocus will be at GDC 2015 to bring you all of the latest updates on VR.

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