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MiddleVR Gets 1.6 Update Bringing New Features

Developers looking to work in virtual reality (VR) in its current state have a number of options to consider. While the Oculus Rift head-mounted display (HMD) is arguably the most popular device to work with, a wide range of varying input solutions and other HMD options can make for a fragmented and confusing experience. That’s where MiddleVR comes in with its Unity plugin for creating professional VR applications with the development engine. Recently the software has seen an update, bringing it for version 1.6.

A host of new features accompany the latest version of MiddleVR, many of which are highlighted in a video seen below. Highlighting the update is an ‘HMD Edition’ of the plugin, allowing developers to create applications for HMDs and release them without a player licence. There’s also support for webpage display, meaning players will be able to bring p their browsers within the given VR application. Other settings can also be changed with a new in-expeirence menu and new custom graphical user interfaces.

Along with highlighting these new features, the trailer below also touches upon the various hardware systems that MiddleVR incorporates. This includes HMDs such as the Oculus Rift to input devices such as Leap Motion’s hand-tracking controller and much more. The tech can be downloaded from an official website, with a long list of tutorials also available for anyone that might need them. VRFocus will continue to follow MiddleVR closely, reporting back with any further updates on its progress.

1 comment
  1. Nice product, but I’m not sure how this is any different that Unity? Is it the fact that it avoids the developer having to import the Cardboard and OVR packages and assets to compile apps for the different platforms? I’ll have to try it out, thanks for bringing it to my attention.

    Keep writing good content for this blog!

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