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Sony: Project Morpheus ‘a really cool culmination’ of Different Research Projects

Sony Computer Entertainment’s (SCE) Project Morpheus virtual reality (VR) head-mounted display (HMD) for PlayStation 4 may have been revealed at last year’s Game Developers Conference (GDC), but its origins can be traced much further back than that. Many will recognise technology used in both the PlayStation Move motion controller and Dualshock 4 inside the device. In fact, according to Sony Magic Lab’s Anton Mikhailov, Project Morpheus is ‘a really cool culmination’ of a lot of the company’s past work.

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Mikhailov stated as much to VRFocus in an interview that will be published in full later this week. “We’ve been working on the tracking product for quite a long time,” he said. “It’s actually an evolved version of the PlayStation Move tracking system, so our work goes back six years now or something. But the current version with the six LEDs on the Morpheus headset, it’s probably about a year and a half old. The camera was designed to handle optical tracking essentially, so we’re able to track many peripherals. We have a lot of experience of PS3 with Move so, when we designed the PS4 camera, we made sure that it’s capable of peripheral tracking.”

“Well the camera was designed with tracking peripherals in mind: Morpheus, the Dualshock, the Move controller,” he later added.

“The Morpheus project’s been a really cool culmination of all the research projects we’ve been doing lately.”

Project Morpheus is set to see a huge focus at the 2015 edition of GDC, which takes place next week in San Francisco, California, USA. SCE has scheduled a number of developer sessions that focus on both the device and VR development as well as arranged an event on 3rd March to showcase the kit. VRFocus will be at GDC to bring you all of the latest updates on Project Morpheus.

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  1. Thanks for the big interview i am waiting too long for this and NOW its coming! COOL,i am counting down the days until morpheus GDC event.soo it will be awersome see how it going to change,and how much it will cost.

  2. As a gamer, a marketing analyst and games industry commentator here is how I see it!

    The battleground of the future of the games industry is being set right now. Behind closed doors many different companies are working on this. Not least of all the now famous Oculus rift.

    Sony and Microsoft will go head to head once again through VR headsets Morpheus and Hololens.

    Whether or not there will be more than these 3 major players, I cant comment without further research, but the emerging industry being created will be susceptible to the same forces as any other.
    I predict that Oculus will probably be first to market, but the other 2 use slightly more advanced tech and could win through in the long run. None of this takes into account the most closely guarded secrets each VR headset has to offer.

    If I had to make a guess now (feb2015) I would say look to history. Blu Ray vs HDD, Sony wins, Video Vs Betamax, Sony wins, xbox one vs ps4 Sony winning. My certainty of this is slim, its a best guess situation, afterall ms xbox360 beat the ps3, but ps2 beat the xbox original. Since both Sony and MS will be selling it to their next gen game console customer base, Sony’s bigger customer base at around 20 million, compared to MS’s 10 million will undoubtedly translate to higher sales in that sector.
    All this said and done, please remember this is all speculation.

    1. @Andrew Martin Sorry, but Hololens is not a VR headset, it’s also not compatible with Xbox ONE, and is being marketed as a completely different device to Project Morpheus.

      “xbox 360 beat PS3”, if you’re referring to global sales, PS3 actually overtook Xbox 360. But I don’t really see what any of that has to do with this new medium. The only thing that’s relevant in your post is that Sony has a nice install base on PS4.

      And that’s exactly where Project Morpheus differs from other VR headsets, it’s built specifically for the PS4. Sony has that market in their hands. The other major players that you talk about are likely to be Oculus, Valve+HTC, Nvidia and Razer on the PC side, with potentially more being announced in the future. And that’s excluding the mobile VR market.

      The PC side of VR is most exciting to me, as it’s far more open source, and that’s where the major competition will be held. The benefits of superior hardware will also be immediately apparent when it comes to the quality of VR experiences.

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