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Sony Providing ‘Key Lessons for Artists Working with VR’ at GDC 2015

It’s been known for a while now that Sony Computer Entertainment (SCE) will be heading to the 2015 Game Developers Conference (GDC) with its Project Morpheus virtual reality (VR) head-mounted display (HMD) in tow. The company confirmed as much in January when it listed a talk that will provide ‘an update’ on the kit on GDC’s Session Scheduler. The company isn’t restricting its VR sharing to one single talk, however. A new session, recently revealed on the schedule, is set to address videogame artists working in VR.


The talk, titled ‘Virtual Visuals: Key Lessons for Artists Working with VR‘ takes place at 14:00 PST on 5th March 2015, and is hosted by SCE Environmental Art Supervisor, Jason Hickey. The developer will detail the ‘early steps’ that the Art team at SCE London Studio, known for its work on The Deep and Street Luge, took for working with Project Morpheus. The presentation is intended to be suitable for all levels but most relevant to those working in art positions and producers working with such teams.

“The audience will gain an insight into the experience of an art department going through change and readying itself to tackle the exciting challenge of VR,” the talk’s official description reads. “The talk focuses on what we have learnt is possible with the visual direction and which aspects become most important.”

GDC takes place from 2nd – 6th March. The event is set to be packed with VR news and updates for fans to follow. While SCE is bringing Project Morpheus, Oculus VR will also be showcasing the latest prototypes of both its Oculus Rift PC HMD and Gear VR smartphone-based HMD, the latter of which is made in partnership with Samsung. Plenty of other VR developers and companies will also be hosting talks and showcasing their work throughout the week.

VRFocus will be at GDC to deliver all of the latest updates on the technology.

  1. It will be stunning and amazing so the art parte will be interesting because the way we see will change and it will be awersome later see how games arts will change to adapt for vr

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