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Project Morpheus Version of Q.U.B.E. ‘not completely out of the question’

Last week VRFocus reported on news that first-person puzzle based title, Q.U.B.E: Director’s Cut, will be coming to both PlayStation 3 and PlayStation 4 this summer. Indie studio Grip Games will be porting the original title from Toxic Games. The already-available PC version of the videogame supports the Oculus Rift virtual reality (VR) head-mounted display (HMD) but integration with the Project Morpheus HMD on PlayStation 4 hasn’t been confirmed. Despite this, the developer has suggested that support for the device isn’t ‘out of the question’.


Grip Games’ Jakub Mikyska confirmed as much responding to a comment over on the PlayStation Blog. When one fan stated that they would love to see Project Morpheus support for the puzzle-based experience, Mikyska replied: “That’s not completely out of the question.” Of course, Q.U.B.E: Director’s Cut‘s summer 2015 release date puts it far ahead of the release of Project Morpheus itself, which is aiming for a launch in the first half of 2016. A post-launch update containing support for the kit is always possible.

Q.U.B.E: Director’s Cut iterates on the original videogame by adding a story mode. Players find themselves inside a mysterious cube and must solve a range of puzzles in order to escape. They must use high-tech gloves to manipulate cubes that are strategically placed within the environments in order to beat these puzzles. Toxic Games has teased support for Project Morpheus in the port as early as May 2014. The sequel, Q.U.B.E. 2, was announced at Gamescom last year and has already been confirmed to be supporting Project Morpheus on PlayStation 4.

A specific launch date for Q.U.B.E. 2 is yet to be announced. VRFocus will continue to follow both it and Q.U.B.E: Director’s Cut, reporting back with any further updates on its progress.

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