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SoftKinetic Bringing Hand and Finger Recognition to VR

Earlier in the week the Open-Source Virtual Reality (OSVR) ecosystem announced a new range of supporters that had come on-board. Among them was 3D vision and gesture recognition company, SoftKinetic. While many OSVR partners are yet to detail exactly what they are working on in VR, SoftKinetic has been quick to reveal that it is working on bringing its hand and finger recognition technology over to virtual reality (VR) for use with the likes of the Oculus Rift head-mounted display (HMD).

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The company has announced that its Close Interaction Library (CILib) has been adapted for use in both VR and augmented reality (AR) environments. CILibs is a middleware that utilises SoftKinect’s recognition technology, placing user’s own hands within a virtual environment and tracking them. The concept is similar to what can be see with Leap Motion and its hand-tracking technology and the Oculus VR-owned Nimble VR.

“Virtual reality is incredibly exciting for the gaming community, as it provides a truly magical engagement with the world around us,” said Eric Krzeslo, chief marketing officer at SoftKinetic. “SoftKinetic’s CILib, coupled with our advanced 3D Time of Flight depth sensing camera, is uniquely suited to the demands of both the AR and VR environments, and provides the ‘feeling of presence’ gamers crave.”

The technology is on display at the 2015 Game Developers Conference (GDC) this week. The company plans to make CILib available through a ReachVR toolkit that will be launching in Q2 2015. This kit allows developers to implement tracking with SoftKinect’s 3D depth-sensing camera. Specifications for a 3D printed mounting bracket to attach to the Oculus Rift or OSVR Hacker Dev Kit are also included.

VRFocus will continue to follow SoftKinect and all other VR companies, reporting back with the latest updates.

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  1. WOW great,i see much things like that but some dont work well,so the great as have an glover that capture all in “Hardware” mode,so it capture much better than thermal sensor,so you can see why sony dont want to make more things than psmove or ps4 controller,because the phisical way is better to capture and response than the thermal vision heat way….

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