Sony Computer Entertainment’s (SCR) Project Morpheus virtual reality (VR) head-mounted display (HMD) for PlayStation 4 may have seen an update this week but the company is still choosing to showcase the kit with tech demos over full videogames. Despite this, it appears that SCE is hoping to bring full-sized titles to its kit and is actively encouraging developers to do so. In fact, the company is reportedly ‘confident’ that users will be able to spend hours playing role-playing titles and shooters with the new version of Project Morpheus.
SCE Head of Worldwide Studios Shuhei Yoshida recently stated as much to Gamasutra. “We are confident people can use it for hours and be happy, if the game is designed well,” Yoshida said in a full interview at this year’s Game Developers Conference (GDC) in San Francisco, California, USA. He continued, noting that he encourages VR developers to “be a bit more aggressive in designing long-session games like RPGs or online shooters…big stuff like that.” SCE is set to showcase brand new tiles for Project Morpheus at this year’s E3 in Los Angeles, California from 16th – 18th June.
The improved version of Project Morpheus features a range of crucial updates. Arguably the most important is the new 1080p OLED display that boasts a 120Hz refresh rate. The company has also revealed a unique flipable front cover that will allow users to quickly look back into the real world without having to remove the HMD itself. The company showcased a number of new VR demos with the tech at GDC this year, including London Heist from SCE London Studio and an update version of the developer’s The Deep experience.
Project Morpheus is set to release for PlayStation 4 in the first half of 2016. VRFocus will continue to follow the kit closely, reporting back with all the latest on hardware and compatible videogames.
Sony is truly a desperate dying company.
You have said that before without giving any reasons so I wonder why the moderators continue to accept your comments.
Because they are true and the blind like you can’t see it.
Guy Richards and Shahid Ahmad were contacted by a number of developers after they asked VR devs (via twitter) to get touch with them.
https://twitter.com/IAmGuyceratops/status/573131873175670785
https://twitter.com/shahidkamal/status/573132235194253312
https://twitter.com/shahidkamal/status/573287943520927745