Last week’s Game Developers Conference (GDC) was an important one for Half-Life studio Valve as the company reintroduced its Steam VR concept with the help of the HTC Vive virtual reality (VR) head-mounted display (HMD). The developer also hosted a number of sessions throughout the conference, one of which was specifically work in VR. That session was ‘Advanced VR Rendering’, hosted by Graphics Programmer Alex Vlachos. The slides from the presentation have now been posted online for all to see.
Vlachos has posted all 67 slides of his immensely in-depth talk online. For those working in VR, it’s a treasure trove of information, tips and instructions on how to create technically proficient experiences. For those that are simply fans of the company’s work, there are a handful of images from the Portal demo that was running with the Vive at the event last week.
Steam VR will first be on display through the HTC Vive, which is aiming for a release by holiday 2015. The kit uses a pair of bases stations to tracking a user’s movement in a space of up to 15 feet by 15 feet. Valve has however confirmed that Steam VR won’t be strictly limited to this HMD alone, although other companies working with the system are not yet ready to reveal their own products.
VRFocus will continue to follow Valve’s work in VR, reporting back with any further updates on its progress.