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Elite: Dangerous Powerplay Update Changelog Revealed [UPDATED]

Having already been delayed twice, the latest update for Elite: Dangerous is finally upon us. The videogame’s servers are currently offline to enable the update, and Frontier Developments have revealed the full changelog for just what this update will bring.

This latest update, known as ‘Powerplay Beta 3’, tackles a number of issues that the Elite: Dangerous community have highlighted since the initial beta phase for this new content. The final launch of Powerplay has been delayed to accommodate more testing for this latest addition, with no specific release date currently available.

The full changelog for Elite: Dangerous‘ ‘Powerplay Beta 3’ follows below and VRFocus will keep you updated with all the latest details from Frontier Developments.


Changelog, verbatim from Frontier Developments:

– Crash fix for drones having destroyed parent ships
– Fix some ship loadouts causing crashes
– Don’t fire beams if a ship is not ready to prevent a crash
– Fix crash caused by improper wakes
– Fix render crash in Powerplay map
– Prevent crash and corrupt save with equipping multiple refineries
– Avoid a crash when saving without a ship state
– Fix low level crash in outfitting
– Increased the Courier’s ability to dissipate heat so that it runs a bit cooler and thus can scoop around more stars safely than before
– Use the major faction (in addition to the existing test on the minor faction) when determining if a player is friendly enough with a faction to take a mission
– Audio: Stop ship voice events coming through when the player is in the outfitting screen
– When Options are Cleared and Game Restarts in Fullscreen Mode the Mouse is locked in the Centre of the Screen fixed
– System popup disappears too quickly when hovering on system in galaxy map fixed – small delay added to close event
– Added string substitutions for the abandon and alternate factions in salvage missions
– Minor fixes to mining mission template
– Changed hand-in contracts to Cargo Required so they check you have the cargo
– Reduce spawn rate of elite/founder missions
– Make delivery missions remove correct amount of cargo
– Reward pass on Elite/Founder Missions
– Massacre Conflict target #’s now scale
– State effects added to Piracy Missions
– Make mission times all use the same value
– Remove random elements from scaling stage of some mission reward generators
– Shooting a ship that is aligned to the same Power OR Major Faction as you results in a Power Rank penalty
– Fixed manoeuvrability stats for ships that needed them
– Fixed incorrect radiator stats for Empire Courier
– Add power play details – System Map
– Fix incorrect calculation of contested systems
– Powers on the galaxy map are only rendering on one lens when using the Oculus Rift
– Fix a bug where the incorrect item was being selected from the repairs list
– Fix “against” powerplay actions not updating cached progress values
– Make sure that repair costs are calculated correctly
– Player allied with opposing Power didn’t get bounty when firing on a player allied with system’s power
– Don’t give every mission spawner a better than desired chance of spawning
– Audio: Suppress cargo scoop deployed and retracted ship voice events during drone programming and firing
– Audio: fixed power play bubble audio events not being posted
– Add “Added to bounty” at the end of the “fine gained” message if the player already has a bounty (or dormant bounty)
– “Fixed Weapon” icon for the Advanced Plasma Accelerator is not aligned correctly fixed
– Audio: Fixed some issues with Landing Area animations
– Galaxy Map does not remember selected filter fixed
– Diamondback not resting on landing pad but hovering above it fixed
– Adjusted hitcheck on courier so it can scoop cargo
– On returning to the Preparation menu for Power player after using the View on Map function you are NOT returned to the system you were previously viewing fixed
– Rebalanced damage values to make the Cytoscrambler more useful
– Doubled the combat bond amounts for standard combat zones. Now 4000cr instead of 2000cr
– Fixed an issue where all scroll panes in the Power Details UI would seemingly ignore the first 3-4 DPAD up/down button inputs
– Edited Courier’s gear animation to fit design when deployed
– Increased the heat values to something appropriate given the decreased fire rate of the Pulse Disrupter
– Fix a stack of missing mission text
– Fix a stack of GUI text issues

Server-side changelog:

– Decreased rate of reputation decay

UPDATE: The Elite: Dangerous Powerplay beta has only been delayed once. The second suggested delay was for a different edition of Powerplay and does not relate to this ‘Powerplay Beta 3’. VRFocus apologises for the error.

  1. “Having already been delayed twice”

    It wasn’t delayed twice, “Beta 1” with a (huge changelog) launched on Tuesday 26th May following a single 6 day delay:


    “Beta 2” was a hotfix to fixed some server instability and came within a few hours of the initial release. “Beta 3” (which you’re referring to above) came out today.

  2. the galaxy map will not show destinations when you put the destination in just the station your in and a load of empty gas clouds seems to put an end to trading ?

  3. seems that you can not put your destination in now it don’t work does this mean we can not be neutral and trade ?

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