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OTOY Announces First Light Field Capture of a Real Environment for VR

Over the course of the past few months Los Angeles-based cloud rendering company OTOY has become increasing associated with VR. Along with its upcoming experience based on Batman: The Animated Series, the company recently launched a brand new competition along with Oculus VR, tasking entrants with creating 360-degree scenes using Octane VR or OctaneRender software. OTOY has more big news to share today at the FMX 2015 show in Stuttgart, Germany. The company has demonstrated its first light field capture of a real world environment, a video of which can be seen below.

During a session entitled “Light Fields for Virtual Reality”, OTOY’s Chief Scientific Consultant, Paul Debevec, demonstrated the process in which a prototype camera array captured light field data that was rendered into VR, allowing users to look around a room and move within a space as if they had really stepped into that environment. The company foresees this technology going on to be used within the travel industry as well as for sports and entertainment opportunities, something that OTOY itself is already working with.

“Imagine being able to step inside of the Great Pyramid or visit the Great Wall of China all from your own home with a completely accurate virtual recreation that was captured from the real thing,” said OTOY Founder and CEO, Jules Urbach. “Today’s demonstration of the first ever light field capture of a real world environment will enable experiences just like that, and many more as the technology evolves. Just as light field capture of people was a tremendous milestone that advanced film and entertainment, we feel that today’s breakthrough will be equally as significant for the medium of VR and the experiences that are enabled by it.”

VRFocus will continue to follow the latest updates from OTOY in VR, reporting back with any further progress.

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