Titanfall in virtual reality (VR)? It isn’t going to happen. Call of Duty? Maybe in a few years’ time. Creating the perfect VR first-person shooter (FPS) is far more challenging than one might first think. True, the perspective lends itself to VR, and the potential for the genre to grow with the help of the technology is exciting, but developers need to create experiences that are optimised from the ground-up for head-mounted displays (HMDs) for it to prove worthwhile and not bring about simulation sickness. It’s a tough challenge, but Reload Studios believes it’s up to the task.
Back in March this newly-formed indie developer announced its first project in World War Toons, a cartoon-esque multiplayer FPS. Players are pitted either on the side of Ally of Axis and face off. VRFocus recently spoke to the studio’s Pete Blumel about the project, the challenges of creating a definitive VR shooter and more.
VRFocus will continue to follow both Reload Studios and its work on World War Toons closely, reporting back with any further updates on the project.