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Project Morpheus

Sony Talking Project Morpheus, Valve Talking VR and More at Shayla Games Jam

Last month VRFocus reported on the news that the second Shayla Games VR Jam would be taking place from 22nd – 24th May 2015 in Copenhagen, Denmark. The event will see a day of virtual reality (VR) dedicated talks and panels take place followed by just under 40 hours of development, with some extra talks and activities thrown in at the end. Recently the schedule for the various sessions has been announced, revealing just when the likes of Sony Computer Entertainment Europe (SCEE), Valve and more will be speaking.

Shayla Games

SCEE actually kicks off the event on 22nd May at 15:00 GMT+2 with a talk entitled ‘Beyond Immersion – Designing for Project Morpheus’ with SCEE Senior Game Designer Jed Ashforth. Following him at 15:45 is Unity with a ‘Unity & VR crash course’. After that, Manuel Lucio Dallo of Plastic SCM will talk on ‘Version Control for Games’ at 16:30, which will be followed by Simplygon’s Koshi Hamedi, talking ‘Optimisation for VR & AR’ at 17:00. ‘PBR with Substance – guidelines for consistent VR texturing’ from Allegorithmic’s Loic Anquetil follows at 17:30 with Apex Game Tools’ Jakob Rasmussen talking ‘Ultility AI in VR’ at 18:30.

Taking place just ahead of the Jam at 18:30 is a panel titled ‘VR Design & Controls’, featuring Valve’s Chet Faliszek, CCP Games’ Hilmar Veigar Petursson and RAGNAROKvr developer and Shayla Games’ own Julie Heyde. The Jam itself will then kick-off at 20:00 and will be introduced by Oculus VR’s Callum Underwood.

As for the Jam, group forming will finish at 21:30, leading to a full-on development session that will run right the way through 23rd May and up until 12:00 on 24th. Following submissions, Unity will host another two talks, with Tim Cooper speaking on ‘UI in VR’ at 13:00 and Wayne Johnson discussing ‘3D Audio in VR’ at 13:30. The promised Rubber Dinghy Race than starts at 14:00, with a Show & Play session running from 15:00 – 18:00, voting then running until 19:00 and the awards show getting underway after that.

That’s a packed weekend, then, and sure to be eventful for the developers and speakers attending. Tickets to the event can currently be purchased through the official websiteVRFocus will continue to follow the Shayla Games VR Jam closely, reporting back with any further updates on it.

  1. Morpheus will fail, the Vive has better specs that matter, like resolution and FOV.

    1. Morpheus is meant for those 20 million and counting PS4s. Vive and Oculus are meant for the PC space. For the best VR experience Vive is the obvious choice. But consider the cost of a high end rig required to power these headsets. Only premium consumers will be able to afford them.

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