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Unity Remote Coming to Google Cardboard SDK

Following the ‘best practices guidelines’ offered by Google earlier today, the discussion of developing for Google Cardboard continues. In a speaker session entitled ‘Designing for Virtual Reality’, taking place at Google I/O, San Francisco, today, Manuel Clement, Senior UX Designer for Google Cardboard, revealed that a feature of the Unity engine will soon be added to the Google Cardboard software development kit (SDK).

Unity Remote will allow developers to iterate on their in-development virtual reality (VR) projects much faster than they may be able to at present. This feature will allow a developer to remotely synchronise their Google Cardboard head-mounted display (HMD) with their chosen development platform and utilise the tracking features of the on-board smartphone. They will be able to turn the HMD and see the changes in viewpoint replicated on-screen in real-time.

Google Cardboard

Furthermore, the developer may be able to make changes in their design and have them replicated on the Google Cardboard HMD in real-time, without the need to wait for a compiler or an export to the external device. Clement proposed that this addition would be a great move for allowing developers to play with a user’s sense of scale within VR, however the possibilities of course stretch far beyond this.

VR has been a standout technology of Google I/O this year, with more still to come. VRFocus will keep you updated with all the latest developments from the event.

  1. Any ideas on an arrival time for this yet? This limitation is causing some real problems in testing for some of us.

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