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VR Jam Spotlight: Narwhal Catch Donut Lets Players Do Just That

Virtual reality (VR) allows users to become entirely different people, living out lives very different to their own. But the technology isn’t limited to humans; some developers are using VR to transform players into animals. Adopted from Clockwork Demons, for example, casts players as a dog that observes and influences the lives of its owners. Now indie developer Nick Lowe has revealed another title that allows players to become an animal, though it’s in a very different tone than what’s been seen before.


Narwhal Catch Donut is a pretty self-explanatory title. A first-person experience, players are cast as a Narwhal, a medium-sized whale that’s fitted with a large tusk which they must use to catch donuts that are thrown to them. This is done using the head-tracking technology found in the Gear VR smartphone-based head-mounted display (HMD) that the title is being developed for.

Entered into the videogame track of Oculus VR’s ongoing Mobile VR Jam, Narwhal Catch Donut is intended to be an accessible experience with simple graphics that allow for a high frame-rate. The title doesn’t use any other form of control other than head-tracking.

As part of the videogame category, the title hopes to secure the grand prize of $200,000 USD, with runner up prizes including $100,000, $50,000 and $10,000. Next week will see the Jam hit its next milestone with video footage of each title to be submitted. Following that, final submissions are due on 11th May 2015. Winners will be announced in June. VRFocus will continue to follow any and all entries into the VR Jam, reporting back with the latest on them.

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