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VR Jam Spotlight: Small Brings Pint-Sized Stealth to VR

The stealth genre can often make for some of the most intense experiences in all of videogames. Timing the exact moment to slip past an enemy guard or race for an exit point can be a controller-gripping experience. That’s something that a team of two indie developers hope to capture with their upcoming virtual reality (VR) supported stealth exploration title, Small, which has been entered into the ongoing Mobile VR Jam for the Gear VR smartphone-based head-mounted display (HMD).


Created by Elliot Lewis and Cratesmith’s Kieran Lord, Small is a first-person title in which players are cast as Yolanda Small, a young girl that measures just 9.5cm in height. Small is one of a number of inhabitants of Brevis Manor, the owners of which are unaware of their existence. Players must navigate the house, using items left behind by humans as tools and avoiding detection by insects and mice. The developer claims that the title has been influenced by the likes of The Legend of Zelda and Metroid series.

Small doesn’t feature any combat, instead forcing players to avoid detection and escape if seen. As players gather new items they will be able to reach areas of the manor that were previously inaccessible. Much of the title’s appeal is based around using VR to gather a sense of scale as a miniaturised human. “The world is made of objects, the size of which the player knows, but everything is ten times larger than it should be,” the developer notes in an official entry page. “This makes the ordinary appear epic in scale, and regular environments have a feeling of wonder to them. Also, animals at 10 times their usual size are pretty damn scary.”

As part of the Videogames track of the Mobile VR Jam, Small hopes to secure a grand prize of $200,000 USD, with runner up prizes of $100,000, $50,000 and $10,000 also on offer. VRFocus will continue to follow any and all entries into the Jam, reporting back with the latest on them.

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