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Luckey: Oculus Rift’s Mic ‘Hidden in the best place’

Continuing from earlier comments made following today’s announcements and reveals relating to the Oculus Rift consumer version head-mounted display (HMD), Oculus VR founder Palmer Luckey has answered more questions and comments on internet message board Reddit.

One particularly query Luckey addressed was from user MoarVeeR, who asked about the location of the microphone as part of the CV1, as Oculus VR has in the past addressed the consumer version HMD. As the user noted, the microphone is not visible on the two photographs of the device released by Oculus so far. So where is it?


Whilst not giving a specific answer, Luckey did at least provide something of a cryptic response, remarking only that it was  ’Hidden in the best place.’

This would suggest the microphone is enclosed within the device in part of the structure close to the mouth. Whilst not the main functioning component it would be necessary for a number of experiences and online virtual experiences being planned, as well as being an additional control method should developers choose to implement such into their virtual reality (VR) projects. For example over recent weeks we have seen, particularly in our daily Oculus VR Share spotlight, applications that use breathing is to gauge progress or success, experiences that are meditation aids and proof of concept tests on how showing a user’s breath in-game can provide a deeper immersive experience.

It is likely we will discover the answer to this and many other questions relating to the physical makeup of the CV1 over the course of the next few weeks as Oculus reveal more technical data.  Stay tuned to VRFocus for the latest updates about these and other virtual reality devices.

  1. After looking at the high Rez pictures of the CV1 I think I now where they put the mic… Could it be possible its hidden in plain sight? What if the little slider knob on the IPD adjuster is the microphone!? It’s in the right place and that would be ingenious!

  2. I like the idea of a game with microphone input that when you go underwater, you get damaged when it hears you breathe, you you actually have to hold your breath. That would be really neat.

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