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HTC Allegedly Suggests Steam Machines ‘too slow’ for VR

When Oculus VR revealed the recommended specs for the Oculus Rift virtual reality (VR) head-mounted display (HMD) earlier this year it became clear that the device would only be supporting Windows PCs at launch. Integration for the Mac and Linux operating systems (OSs) is to be put on hold while this initial launch is carried out in early 2016, though support will return later down the line. This came as a disappointment for many VR fans using these systems, but it appears as if they will have to put up with yet more setbacks with the other major PC-based HMD, Valve and HTC’s Vive.

HTC Vive

As picked up by Gaming On Linux, the latest issue of PC-focused German videogame magazine, Gamestar, seems to confirm that the HTC Vive will also only run on Windows at launch. Gamestar cites HTC’s Executive Director of Global Marketing, Jeff Gattis, who allegedly confirmed as much at a recent event. Gattis even suggested that Valve’s Steam Machines, which run on Linix, are ‘too slow’ to run VR experiences.

“Surprisingly, although Steam [Valve] is making great efforts to push its own Linux derivative SteamOS to the market as a gaming operating system, Vive VR will initially work exclusively with Windows,” a translated quote from the article reads. “Steam machines are too slow for the Vive VR anyway, Gattis smiled mischievously, so they prefer to concentrate on the Windows operating system.”

If true it’s another upset for VR fans on these OSs. Take note that the ‘too slow’ comment seems to be a joke, but it still creates some big questions. The first Steam Machines are expected to go on sale later this year; will any of them be up to the challenge of running VR? The HTC Vive itself is to launch towards the end of 2015, with studios now receiving free Developer Editions of the device to prepare their own titles for it.

VRFocus will continue to follow the HTC Vive closely, reporting back with any further updates on its progress.

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4 comments
  1. There should be a hardware standard that valve should set for vr on steam machines and then manufacturers can label there steam machines as vr ready. This is good so that consumers aren’t disappointed their $400 core i3 steam machine doesn’t run vr well

  2. HTC must not know what the hell steam machines are because there are plenty of steam machine configurations that will handle vr such as syber’s steam machine x.

  3. Considering some of the advertised steam machines are running gtx 970s hand higher I don’t think “too slow” is fair. Maybey say the majority, cos most are overpriced for what you get…

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