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Project Morpheus

Sony to Devote ‘around half’ of E3 Booth to Morpheus, ‘Big push’ at Presser

Next week sees the biggest event in the videogame calendar, E3, take place in Los Angeles, California. Videogame fans can expect the latest updates from every major publisher and a wide range of developers both big and small. All eyes are on Sony Computer Entertainment (SCE) in particular, as the company is set to provide more details on its Project Morpheus virtual reality (VR) head-mounted display (HMD) for the PlayStation 4 at the show. In fact, VRFocus has recently learned just about much of a focus the company will be devoting to its device at this year’s event.

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VRFocus has been told by sources close to SCE that Project Morpheus will be seeing a ‘big push’ at the company’s annual press conference on 15th June 2015. Following that, ‘around half’ of its booth space, which is already known to be sizeable, will be devoted to showing the device. Videogames on display are said to be ‘first-party and exclusive Morpheus titles’ only, meaning anything also appearing on the Oculus Rift or HTC Vive won’t be featured. Many of these titles will have likely already been revealed in that press conference.

Full first-party videogames are something that Project Morpheus hasn’t seen yet. While a handful of third-party projects have been revealed, the closest thing to first-party content seen on the device are the range of tech demos from SCE London Studio that have accompanied the kit to many of its showcases over the past year.

SCE has already confirmed that Project Morpheus will be releasing in the first half of 2016. Back at the 2015 Game Developers Conference (GDC) in March the company introduced a new prototype for the kit, which boasted a 1080p OLED display with a 120Hz refresh rate that allows for some videogames to be ‘reprojected’ at this framerate.

VRFocus will continue to follow Project Morpheus closely, reporting back with any further updates on its progress.

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  1. A very good piece of technology in my point of view but everyone is concentrating on the device when I as a gamer am concerned about the games to be released for it, looks to me as just a cool piece of technology to show of with not to play good games and have fun with, which does not make it worth whatever price it is going to be sold for

    1. Although you may be right this device is just the beginning of the VR technology boom…
      VR is meant to take over the 5 senses of the user (three technically) and as of yet this only addresses vision
      compatible headsets and some sort of voice recognition system are probably the next step for this and soon enough technologies such as the kinect and that multilateral treadmill are going to be added to it…

  2. Seems like I’ve been waiting an eternity for a consumer VR headset, and luckily there are a few big players launching in 2016 which should make for some exciting content and make VR a lasting source of entertainment unlike other computer add ons that just faded away into the abyss!

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