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OSVR 0.6 Released, Brings Positional Tracking and More

With a wide range of companies joining the Open-Source Virtual Reality (OSVR) ecosystem and plenty of new hardware in the works, announcements are coming thick and fast from this group. The week sees OSVR release the latest version of its software, bringing some major additions to the system that brings it up to speed with other VR offerings.

Valve OSVR

Headlining OSVR 0.6 is the inclusion of optical video-based positional tracking, something that’s been sorely missing from past versions of the system. This uses IR LEDs found on OSVR’s own head-mounted display (HMD), the Hacker Dev Kit (HDK), and a 100 Hz IR camera. The camera follows these LEDs to provide XYZ positional tracking as players move their heads.

Also included is a ‘Centralized Display Interface’. As the official change log explains: “The OSVR-Core API now includes methods to retrieve the output of a computational model of the display. Previously, applications or game engine integrations were responsible for parsing display description JSON data and computing transformations themselves. This centralized system allows for improvements in the display model without requiring changes in applications, and also reduces the amount of code required in each application or game engine integration.”

That’s far from all that’s making it into the latest version of the system. A Render Manager has been included to low-latency rendering, while Predictive Tracking is integrated to reduce latency. Among other additions, the system has also been improved with new features for Android development, profiling tools, interfaces for gestures, locomotion and eye tracking and more.

VRFocus will continue to follow the latest updates surrounding OSVR, reporting back with any further news.

1 comment
  1. When they get to a 2160 line display if only as a pixel pushing theater app for local and internet video. Interpolation to lower res for gaming is fine until the processing power is available for 4k.

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