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HTC Vive

HTC ‘excited’ to Reveal Vive PC Specs, Will Allow for ‘premium’ Experience

Oculus VR has already released the recommended specifications for PCs to run the Oculus Rift virtual reality (VR) head-mounted display (HMD). The list of requirements should also provide a very rough idea of what to expect for another major PC-based HMD, the HTC Vive. Neither HTC itself nor its partner, Valve, has released an official recommend specification list for the device yet but, rest assured, it is indeed coming and the company is ‘excited’ to share it.


J.B. McRee, Senior Manager of Product Marketing at HTC said as much during an interview with VRFocus. “Yeah, we definitely will,” McRee said of if the company would reveal those specs. “We haven’t announced that yet. We’re very excited to do that when the time comes. We know that people are very excited about hearing about what that’s going to be like. One thing that I can say is we’re very focused on a high-quality experience, you know.

“It’s important for – I think – the industry as a whole for the first products coming to market delivering on a very premium VR experience, and so there’s a lot of weight on our shoulders because we’re going to be one of the first ones to market. And so we’re focused on a very premium experience and when that time comes we’ll let you know,” he concluded.

The HTC Vive is expected to have a limited launch towards the end of this year. Just how many units will be available is unclear, though the company has said that it won’t be limited to just the USA. Other aspects such as pricing and a specific date are also still to be revealed.

VRFocus will continue to follow the HTC Vive closely, reporting back with the latest updates on its progress. Check back later in the week for the full interview with McRee.

1 comment
  1. perhaps they are waiting for Vulkan before saying that they need it, unlike DX12, Vulkan will have wider support, including support for Windows 7/8/8.1 and of course Windows 10, and then there is the support for GNU/Linux and it might even come to OSX.

    With Vulkan instead of DirectX as the graphical API, they can reach more gamers and still take advantage of the new thinner multithreaded graphical API.

    that said, their existing demos are most likely using DX11/12, so I’m most likely wrong 🙂

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