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Multi-Res Shading Coming to Unreal Engine 4 ‘in the next few updates’

Both graphics computing company NVIDIA and Unreal Engine 4 middleware creator Epic Games are betting big on virtual reality (VR) technology. The former has released a range of tools and hardware to support head-mounted displays (HMDs) such as the Oculus Rift over the past year while the latter continues to make its popular kit all the more compatible with devices. Now NVIDIA has revealed that one of the features of its GameWorks VR toolset, Multi-res Shading, will be added into Unreal Engine 4 itself ‘in the next few updates’.


Tony Tamasi, SVP of Content and Technology at NVIDIA revealed as much today during his ‘VR base camp: Building the foundation to scale the next major platform‘ talk at the VR Intelligence Conference & Expo (VRX) in San Francisco, California. “What we thought was why don’t we put the rendering where the user is looking, and not where they aren’t looking?” Tamasi said of the system’s inclusion. Multi-res sharing increases rendering efficiency by rendering a centre image in full detail while images in the peripheral are rendered in less detail.

Tamasi showcased the system running on Epic Games’ Subway demo, showing how it helps lesser hardware to achieve greater visual quality. He also reiterated that it should be added to Unreal Engine 4 ‘within a few months’, though no specific timeframe was given. Unreal Engine 4 is currently awaiting its next major update, taking it to 4.10.

VRFocus will continue to follow Unreal Engine 4 closely, reporting back with the latest updates on its progress.

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