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WW1 VR Film ‘Soldiers’ Stories’ Now Available

Released in time for Veterans’ Day in the US, there is now a virtual reality (VR) experience of World War 1 available. The VR film, titled Soldiers’ Stories, created by the Academy Award-winning production team of Nick Reed from Kallisti Media and Jonathan Kitzen, features narration by Academy Award winner Mickey Rooney.

Set in the trenches of WW1, the film uses restored original stereoscopic images taken over 100 years ago to tell the story of the bloodiest battle in human history, the Battle of the Somme, from the perspective of the soldiers who fought it. “This is an epic film about epic engagement, so what better way to see it than in its original 3D glory and with the immersive quality that only virtual reality can bring,” said Reed in a statement.

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VR and especially 3D isn’t a new technology, with stereoscopic imagery going all the way back to the 1840’s. When WW1 broke out there were thousands of 3D images taken by all sides. The trick was finding and restoring them. The filmmakers were able to locate over 9,000 images by enlisting the help of a network of private collectors who had a treasure trove of original images never before seen by the public. In the end, the process took over two years and thousands of hours.

This film contains some graphic content (due to the nature of the topic) and viewer discretion is advised. Soldiers’ Stories can now be downloaded for mobile devices via Google Play, Vimeo, and the iTunes store for £3.95 GBP. The VR film will support head-mounted displays (HMDs) like Google Cardboard, Gear VR and Oculus Rift.

VRFocus will continue to bring you all the latest news and announcements on the VR industry.

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  1. I’m always interested in trying out VR/AR apps and content but in this case it is pretty confusing. I tried looking in the iOS app store for “Soldiers’ Stories 3D” and could not find anything (but I had to scroll through a boatload of games before giving up there). Then I tried the Vimeo app and found a number of them but had to click each one to figure out which was for Cardboard because the title info would not all fit on the screen. Then I could not see how to buy/rent the content using the Vimeo app. From the ConVRter website I see that I can rent/buy but I am not sure how that relates to doing it (or even if I have to) using the Vimeo app. Trying to use the ConVRter website on my iPhone 6 took a while but eventually I got to it and then through clicks ended up, once again, at the Vimeo website where I was able to buy it. But then it stayed in the website and did not open the Vimeo app.
    My point on all of this is that I think that the VR commerce space (the ability to easily find content that works for your device, rent/buy it and then access it) is not yet at the level of ease exhibited by streaming entertainment (Apple TV, iTunes, Netflix, Roku for example).

  2. Thats very unfortunate. Thanks for sharing this with us, I like to know what goes on in the VR community.

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