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Bossa, Tammeka, Virtual Umbrella & More Talking VR at PG Connects Today

The virtual reality (VR) industry is between two big events right now. Developers and fans are still reeling from the news at the Consumer Electronics Show (CES) earlier this month, and new titles for the HTC Vive head-mounted display (HMD) are set to be on show at a Valve Content Showcase in Seattle next week. But that’s not to say there’s nothing going on right now. In fact, a huge VR and augmented reality (AR) track is being hosted today at the Pocket Gamer Connects London event in the UK, with a huge number of developers set to speak this afternoon.

Surgeon Simulator: Experience Reality screenshot

The VR track kicks off at 14:00 GMT with a keynote talk from Tommy Palm, the CEO of Solitaire Jester developer Resolution Games. That’s followed up with a session on ‘How Big Can VR Be?’ from Nick Palmer. Then there’s a big panel named ‘Developing for VR’ at 14:35. This is set to include Sylvain Cornillon from Surgeon Simulator developer Bossa Studios, Sam Watts of Radial-G studio Tammeka Games, Triangular Pixels’ Katie Goode, Opposable Games’ Dan Page and Alix Briskham, and Unity Technologies’ Josh Naylor.

Many of these speakers will also be holding their own sessions throughout the day. Elsewhere, VR marketing agency Virtual Umbrella will be offering advice on ‘Making You VR Game Stand Out’, while another panel titled ‘Virtual Friends – Social Interaction in a Virtual Environment’ will feature Coatsink Software’s Tom Beardsmore, Atomhak’s Dan Gilmore, Secret Sauce’s Carri Cunliffe, and Fierce Kaiju’s Paul Colls.

And it doesn’t stop there. Tim Jones of Battlezone developer Rebellion will host a talk on ‘8 Ways Rebellion Had to Change for VR’, while another panel will see Artomatix’s Neal O’Gorman, SoftLayer’s Michalina Kiera and Exit Games’ Christof Wegmann talk ‘Slave Robot by Artomatix, Photon Networking Engine and IBM Cloud’.

The day ends with a talk from Patrick O’Luanaigh, CEO of nDreams. He’ll be looking at both the Google Cardboard and Gear VR smartphone-based HMDs and discussing why developers should be paying attention to both platforms.

For the latest updates on all things VR, keep reading VRFocus.

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