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Frontier Denies Dropping Elite Oculus Support and SteamVR Deal Once More

Elite: Dangerous, the popular space simulation experience from UK-based studio Frontier Developments, has long been a supporter of the Oculus Rift virtual reality (VR) head-mounted display (HMD). Integration with the kit has been included since the title’s Alpha testing stages all the way back in 2014, but hit a snag last year when Oculus VR launched a new version of its Software Development Kit (SDK), 0.7. Issues with the update have since prevented the developer from keeping that support up to date. Of course, there are always rumours that Oculus Rift integration has been outright dropped. Recently, Frontier Developments has denied those claims once more.

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Reports that said support had been dropped have quickly circled around sites late last week. An official statement from the developer itself noted that the team was focusing on the already-confirmed SteamVR support right now. That’s already included in the current build of the title, meaning HTC Vive owners will be able to play the title in VR when the kit launches in April 2016. However, stories were soon updated to clarify that Frontier Developments has no deal with SteamVR and is still working on that Oculus Rift support.

“In case people are alarmed by the headline or confused on the details, we thought it best to reiterate what we’ve been saying since the release of the Oculus 0.6 SDK,” Frontier Developments Community Chief Zac Antonaci told Eurogamer. “As quoted in the story, we are actively working with Oculus and will keep the community updated as soon as we are able to do so.

“We are keen to support VR in all its forms and we are proud to be leading the way in VR gaming.”

Oculus VR’s 0.6 Software Development Kit (SDK) was the last to released that would still support titles developed with older versions of the kit. Since then both SDK 0.7 and 0.8 have released, removing support for titles developed with older versions that haven’t been updated.

Stay tuned to VRFocus for the latest on Elite: Dangerous and its VR support.

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3 comments
  1. okay fine.
    when can we get 0.8 support then? This is one the titles I havent got yet and eagerly waiting when the final runtime is supported.

  2. Last week EuroGamer spun an article from a month-old forum post and quoting it out of context, lead with headline “Frontier CONFIRM they no longer support Oculus rift” and using Frontier’s forum post, imply that the headline was fact and they had spoken to Frontier. Which was, if you’ll excuse me, total BS. They later altered the headline (after receiving a lot of flak) to “Frontier not CURRENTLY supporting Oculus” which is also total BS. So much for journalistic integrity.
    PC Gamer, MCV, VG247 and others then reposted that nonsense verbatim citing EG as their source. Shoddy journalism at best.
    Worse yet, Kotaku, posted an article on the same days claiming Frontier had an exclusivity deal with HTC, which was also BS. The source of this “story” was in all likelihood reddit conspiracy theorists, since there is no factual origin for their claim.
    Frontier then had to publish a statement on Friday on their forums to confirm all this was all utter rubbish.
    The current state of affairs is that Oculus has confirmed their SDK will change with the CV1 release and they have said they will “try” to keep it compatible with the DK1/DK2.
    Frontier have a fully working solution with the 0.5 & 0.6 SDKs on Elite and are continuing to work on supporting Oculus.
    I know of one Elite player who has an engineering CV1 and has played Elite successfully using Steam VR and the 0.8 SDK, so I for one, am not running to cancel my Oculus pre-order on the dubious word of EuroGamer.

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