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HTC Vive

HTC: ‘you dont need the top, high-end rigs’ to Run HTC Vive

Though the Oculus Rift virtual reality (VR) head-mounted display (HMD) costs some $599 USD, creator Oculus VR is keen to stress that it’s the PC needed to run the device that forms the bulk of the cost of going ‘all-in’ with VR. In fact, Oculus Ready PCs will offer bundles with the Oculus Rift starting at $1499, revealing that the Oculus Rift itself costs less than half of that ball park figure. But what about the Oculus Rift’s PC-based competitor, the HTC Vive? According to the company behind the device, fans won’t need a ‘top, high-end rig’ to run it.

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HTC’s Shen Ye said as much to IGN in an interview at this week’s Consumer Electronics Show (CES) in Las Vegas, Nevada. “I think it’s more for a lot of people to try,” Ye said when asked if the kit was intended for top PCs only. “So you don’t need the top, high-end rigs. We it off laptops, you can have medium end systems. So, like, we have some PCs running it off [Nvidia GTX] 970s; not very expensive cards. So these aren’t out of reach, especially as there are so many people who are waiting for VR to come out and then they’ll upgrade just their graphics card and they can get it working. So, yeah, it’s not just for high-end gaming. You can do it for so many things.”

For comparison, the recommended spec for the Oculus Rift also sets a minimum of the GTX 970 card or an AMD 290. HTC hasn’t revealed its own taken on the recommended specs for VR just yet, though Ye’s comments suggest that it will likely end up in the same area as the Oculus Rifts. The latter is now available to pre-order, and the HTC Vive will also open its campaign next month. The Oculus Rift will launch for the first to order at the end of March 2016 while the HTC Vive should follow shortly afterwards in April.

For the latest on both HMDs, stay tuned to VRFocus.

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  1. How ridiculous trying to make it sound like it will require less power than the Oculus and then mentioning the exact same GPU for using it.

    1. From the sound of it, it’s not talking about the Rift, just the general consensus that you need a serious rig for VR that I see all over the place.

    2. I don’t see how they “make it sound like it will require less power than the Oculus” at all.
      They are basically saying you can run it on 970. Like Oculus. The “So you don’t need the top, high-end rigs.” is not “So you don’t need the top, high-end rigs like for the Rift”.
      They are trying to tell people you don’t need a 980Ti for exemple. They are not talking or refering to any other Headset.
      You are just interpreting right now.

    3. This wasn’t a comment against oculus. They commented about the media notion that you need a 2000 dollar machine to run VR, which is nonsense. 970’s are good mid range cards and there will be a ton of experiences that can be ran on lower end cards. a VR ready system van be put together for under a 1000 dollars.

    4. I agree; you probably won’t need cutting edge PC gear to run Job Simulator or the like, but you can bet that more graphics-intensive applications will require a beefy rig indeed. It’s a bit disingenuous to claim that you don’t need a high-end rig just to use it (which is probably technically correct) when you will need one to use it to its full potential.

    5. I know, same “high-end” card the Rift needs, lol. And I was like… “a $300+ gpu isn’t expensive?” I know it’s not terribly over the top for a piece of hardware, but it’s not exactly in “reach” for most people.

      But I do like that he said most of us would just need to upgrade our gpu’s. That’s the boat I’m in right now. I already have an x51 with an i7 and 8gb RAM. I just need to upgrade my 760ti to a 970 and I’m all good. Looks like the Vive is my best bet if they can keep the cost around $300-$500 at the most.

    6. That is ridiculous. But it’s also ridiculous to need these high end systems when we have cell phones that can run VR software. VR doesn’t need the best graphics to be emersive or fun.

  2. VRFocus really needs to start proofreading their articles before publishing. This piece not only contradicts itself, and contains blatant factual errors (like the fact that the Rift is already out for preorder and will be shipping March 2016),, but it’s a nightmare to read.

    1. “The Oculus Rift will launch for the first to order at the end of March 2016 while the HTC Vive should follow shortly afterwards in April.”
      We’re not sure where the factual error on the Rift date is on that.

  3. Umm a $320 graphics card is high end for most people. Also most laptops that have a 2 gpus have to run the graphics through the built in GPU, causing latency. I certainly hope the HTC does not go around saying you can use this on a subpar system, will ruin VR for allot of people.

  4. “HTX 970 card of an AMD 290”, clearly whoever wrote this article knows almost nothing about Graphics cards, or probably computers. Also a GTX 970 is a $300+ card, and is in no way a medium graphics card…

    1. Orrrr they made a mistake. And yes that was a mistake, hands-up. (One we’ve now rectified).

      A couple of people have messaged us taking us to task about the classification of what a top end graphics card is (or not) in the article. However that comparison is made by the HTC rep, not us, we’re just reporting what they said! 🙂

  5. The resolution of CV1 still not good, just a bit better than DK2 and less than GearVR. The FOV is a bit reduced and in addition it requires high end PC because poor software engineering. I pass.

  6. now i think i will buy one htc vive. I agree with them.Its for all. One dell for rift is 1200 usd it means 5400 reais on brasil. One ps4 is 1800 reais so its easy buy ps4 and psvr.Then one medium pc is 2000 reais. More easy for htc vive

  7. Nice! Saw this at a interview. One little problem… You say you need a HTX 970. It’s a GTX 970.

  8. I don’t get it…it’s just an HMD, not something that actually needs processing power itself, the content is what requires it. The minimum specs are that high, because to have a good lag-free experience in the launch titles (for example), require it.
    If you have something like Limbo for VR, it really isn’t suddenly going to require a GTX 970 and an i5, just because it’s played on the Rift.
    That said, I also don’t understand why HTC’s requirements would be any lower if the resolution is the same and you run the same game on it.
    Oculus gave a ballpark for the specs because if people run it with 5-year-old GPU’s, they might have a bad experience in general and it would make the headlines. Yes, they made headlines due to these specs too, but no in the way it would when people would be vomiting all over when using it with old HW.

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