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Infinadeck to Demonstrate ‘the best solution for walking in VR’ at CES 2016

As always, the New Year is starting off with a bang for the technology industry as the 2016 Consumer Electronics Show (CES) gets underway in Las Vegas, Nevada on 6th January, running through to 9th. Virtual reality (VR) won’t be missing out on the event, with the HTC Vive head-mounted display (HMD) promising to debut a ‘very big breakthrough‘ at the show along with a number of other companies showcasing brand new hardware. Among these is a brand new omni-directional treadmill solution for VR experiences known as Infinadeck. A new image of the device can also be seen below.

infinadeck_1

Infinadeck aims to be the best treadmill solution that enables users to walk around within VR titles, competing with the likes of the Virtuix Omni and the Cyberith Virtualizer. It consists of two motors, one of which moves the platform on which players stand while the other shifts it in a perpendicular direction. It measures in at 4.4 foot by 5.6 foot and weighs 225kg, standing 16 inches off of the ground. A sensor array fitted to the device will pick up player’s movement as they walk forward, which the treadmill then moving to accommodate those steps.

“I created Infinadeck because I knew I could solve this problem (of how to walk in VR) better than anyone else,” device inventor George Burger said of the news. “The Infinadeck is the best solution for walking in VR. Other devices attempt to trick you into feeling like you’re walking; I wanted something that will let you walk in Virtual Reality like you would normally walk in reality. We’re going to CES so we can show the VR community that this is what we think the future of locomotion for virtual reality will be.”

VRFocus will be at CES 2016 to deliver the latest updates on all new VR technology.

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  1. What George seems to forget is that those other products are actually purchasable for normal people, while his monstrosity is likely to cost thousands of dollars to buy and hundreds of dollars to ship.
    Who is this for? One of the major points of consumer VR is that we are actually able to utilize it to our hearts’ content in our own homes, and not go to some theme park like attraction to enjoy it. This is hardly the right path to consumer VR locomotion.

  2. The most important thing about walking is that you don’t think about it when you’re doing it. The super simple way we use our patented low friction dish and shoes achieves that but I will graciously agree with George and offer them our best wishes for CES. We’ve focused on being practical, reliable and affordable so it’s like comparing a Mini to a bus. To achieve their design with just two motors is an admirable piece of engineering. Well done!

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