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Oculus Releases Oculus Sample Framework for VR Devs on Gear VR

Designing for virtual reality (VR) is very different from designing for traditional videogames, and no one understands that better than Oculus Rift and Gear VR head-mounted display (HMD) creator, Oculus VR. The create the most comfortable software possible developers need to consider a range of aspects, and the company has made it its mission to highlight many of these in a new release for the Gear VR this week. The company has launched its Oculus Sample Framework on the device and it’s free of charge.

Oculus Sample Framework screenshot

According to a description, the Oculus Sample Framework includes a set of areas, scenarios and other scenes to illustrate a range of challenges that developers may encounter when designing for VR, helping them to get around any such issues. Topics like gaze-based UI and first-person movement are addressed and every scenario uses a control panel to help tweak parameters that can then help developers replicate certain situations and more. The project, made in Unity 5, is also available on PC for use with the Oculus Rift.

While the entire experience doesn’t require a gamepad, some scenes will.

For the latest releases on Gear VR, stay tuned to VRFocus.

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6 comments
  1. Uh, no link? I feel like I comment about missing links every few weeks.

    Get your s*** together, retail VR is almost here.

    1. As we’ve explained several times we cannot link to the Oculus Store. If we could we would. The PC one isn’t live yet, Gear VR one isn’t on browser.

  2. You mention “The project, made in Unity 5, is also available on PC for use with the Oculus Rift.” Are you sure about that? I see it nowhere on the Oculus site. No mention from Oculus of a Rift version download anywhere.

      1. Hi Jamie,
        Would you be able to ask Oculus which file it is on the Developer Download page? I’ve spent a lot of time on that page looking and have not been able to find the Unity project. There are sample scenes in “Oculus Utilities for Unity 5 SDK Examples” but it’s from 10/30/2015 and doesn’t match the great demo featured in this article.

        Thanks!

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