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NVIDIA Brings VR Experiences to E3

NVIDIA is showcasing its VRWorks technology with several VR demos.

This year’s Electronic Entertainment Expo (E3) has been a big one for fans of virtual reality (VR). For those not physically at the show there have been countless announcements and trailers for upcoming VR games on all the headsets to pore over. For those at the show, there’s also been the chance to have some hands-on experiences with the titles. Sony has really stood apart, bringing 40 playable VR demos to its PlayStation VR booth, but it’s not the only company with VR demos on offer. NVIDIA, the computing technology company whose graphics cards help to power many of the world’s best VR-ready PCs, is also showcasing a handful of demos on the show floor in the NVIDIA suite.

The NVIDIA suite is, notably, one of the only places attendees will be able to play the newly announced Star Trek VR videogame from Ubisoft, Star Trek: Bridge Crew. The videogame is a four person co-operative experience that will take players aboard the U.S.S Aegis to explore the uncharted territories of space.

Another demo NVIDIA has on offer is Everest VR from Solfar Studios. This title will take players to the perilous Hilary Step of Mount Everest allowing players to really feel like they’re standing at the top of the world thanks to the use of VRWorks Multi-res Shading and GameWorks Turbulence technologies which improve performance and immersion.

Less intense but certainly not less fun is the NVIDIA VR Funhouse, an interactive carnival that’s being used to showcase NVIDIA VRWorks and GameWorks technologies and how they let developers take immersion in VR to new heights.

NVIDIA is using these experiences to showcase the capabilities of VRWorks, its comprehensive suite of APIs, libraries, and engines that enable application and headset developers to create immersive and realistic virtual reality experiences. According to NVIDIA, “VRWorks is already being widely adopted by the world’s leading VR headsets, game engines and apps to deliver better performance, lower latency and plug-in-play compatibility.”

For more exciting news from the E3 2016 show floor, keep following VRFocus.

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