VRFocus has kept a close eye on virtual reality (VR) compatible sci-fi explorer, The Solus Project. Developed by Hourences and Grip Games, the title has been released in episodes on Steam Early Access since February this year. Now the team are preparing to leave early access and launch the videogame in its entirety, so prior to that a bunch of updates have now gone live.
The title will fully arrive tomorrow (7th June), and as previous updates have shown The Solus Project supports both the Oculus Rift and HTC Vive head-mounted displays (HMDs).
This latest addition of updates doesn’t specifically mention either for the two supported HMDs, rather generalising an overall update path for VR. These latest improvements include reducing the walk speed to 0 percent which enables blink movement, basic tutorial screens and a higher jump mechanic where players can look up to gain extra height.
The full changelog of updates can be found below, and VRFocus will continue to bring you the latest on The Solus Project.
# Opening menu while sleeping no longer allows you to sleepwalk
# Main menu has early access information removed ahead of the full launch
# Menus can now be controlled by the Xbox controller all the way through making the game 100% gamepad only if so desired
# Bug in wrongly reporting communication tower progress in both the in in game menu and the message pop up fixed
# Now supports the first versions of Polish and Italian translations. Thanks Fabrizio Ferraro and Arkadiusz Skórsk
# Ice Path can no longer teleport through the gate with the Sky Ones
# Incorrectly reported tower pieces fixed
# When you die in VR you now get correct menu
# When you enter the menu while sleeping you no longer save outside the level
# Can now set screen resolution up to 150%
# Can now set walk speed to 0% to allow for blink movement only
# FPS smoothing and framerate locking is forced off
# V Sync can now be user set in options
# Anti-Aliasing can be set in options. Makes text more readable and saves FPS but it gets jaggy
# Basic tutorial screens added. They are not very good but it is something for now.
# If you look up while jumping you jump higher
# An attempt was made to make blink movement more secure/exploit safe but it is not yet perfect
# Items in hand bit smaller
# The Ball button in main menu does not work