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Resident Evil 7 biohazard screenshot

Resident Evil 7 biohazard Producer: ‘We’ve learnt a lot from our E3 showing; we’ve made optimisations’

Resident Evil 7 biohazard’s producer comments on the lessons learned from the videogame’s E3 outing.

Resident Evil 7 biohazard proved to be one of the most divisive videogames of this year’s Electronic Entertainment Expo (E3). On the one hand, attendees completed Capcom’s bold decision to revitalise the series with a brand new take on the survival horror genre, while on the other there was criticism concerning the virtual reality (VR) implementation. Now, Resident Evil 7 biohazard’s producer, Masachika Kawata, has discussed exactly what he’s been doing to rectify the latter.

Resident Evil 7 biohazard screenshot

Resident Evil 7 biohazard was revealed as part of Sony Interactive Entertainment’s (SIE) pre-E3 press conference as fully playable in VR. VRFocus got hands-on with Resident Evil 7 biohazard at the time and did not experience the same simulation sickness many complained about. However, Capcom are keen to minimise the possibility of anyone suffering from the detachment VR can induce, openly stating that they’ve paid attention to the feedback that has been received.

“We’ve learnt a lot from our E3 showing, of that content in VR. And actually the Gamescom version that we’re showing here on Sony’s booth is an improved version. It’s not the same one as E3,” stated Kawata in an interview with Metro.co.uk. “We’ve learned through that kind of experience what kind of adjustments and optimisations we need to make in order to make it as comfortable as possible for as many people as possible.

“We want to explore the environment and teleporting around the place in Resident Evil wouldn’t really make too much sense. But we’ve made optimisations such as characters’ walking speed; restricting the camera turning to set angles you switch between, rather than totally smooth movement; and separating the horizontal axis movement, on the [analog] stick, to the vertical axis movement. All these little adjustments we’ve made since E3 have, I think, really added up to a lot more comfortable experience.”

Resident Evil 7 biohazard screenshot

Resident Evil 7 biohazard is currently set to launch in January 2017 on Xbox One, PlayStation 4 and PC, though the VR compatibility has only been confirmed for PlayStation VR thus far. VRFocus will keep you updated with all the latest details on Resident Evil 7 biohazard and other forthcoming VR titles from Capcom.

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