Good Morning Web 3 - guides and resources for brands and individuals to jump into the next phase of the internet

VRee Secures Funding for Full Body VR Platform

VRee will begin licensing its technology to content and hardware developers in 2017.

Companies are experimenting with a vast array of ideas to make virtual reality (VR) even more immersive. This ranges from content developers exploring how users move and interact in VR, to input devices such as omni-directional treadmills or data gloves. One such firm is VRee, a Dutch company developing its own platform to enable real-time full-body tracking. Today VRee has announced a seed investment from the Brabant Development Agency (BOM) and startup accelerator LUMO labs.  

With the new investment, VRee shall further develop the platform, hiring more programmers and visual designers at its Eindhoven-based headquarters. The company will also invest in sales and marketing to promote VRee’s technology.


“With VRee, players from across the world can actively compete with each other in a virtual environment, which means they can move freely and with their complete body (from head to toe) in real time,” VRee CEO Andy Lürling said. “We’ve already demoed our platform to a limited group of VR insiders who unanimously agree that the opportunities for eSports competitions, event centers and training and simulation providers are limitless. This investment allows us to demonstrate our capabilities to a wider circle of early adopters.”

VRee originally began back in 2014 making VR archery game, which was developed as part of a student project by the company’s two founders Menno Bischops and Roy Noten. After graduation they teamed up with current CEO Andy Lürling, who helped them pivot from a content to a platform company.

The company has developed a virtual Frisbee game called VRisb in collaboration with Pillow’s Willow VR Studios, which has previously worked with data glove manufacturer Manus VR. Starting next year, the company will license its technology to content and hardware developers, which can use its software development kit (SDK) to enhance the VR experience of their users. This will also extend to event centres in and outside the Netherlands where people can go to play the first VRee-enabled games, including VRisb.

“Given the presence of world-class high tech companies and excellent technical students, the Brabant region provides a lot of opportunity for developers of VR/AR platforms,” commented Miriam Dragstra, Director of BOM Capital. “VRee perfectly demonstrates the strength of our region, and we are pleased to support these promising entrepreneurs in reaching their full potential.”

For further details on VRee, keep reading VRFocus.

Related Posts