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Seismic Games Expands VR/AR Production by Acquiring Grue Games

The studio still hasn’t revealed details on its VR project.

In an announcement today Seismic Games has revealed the purchase of Grue Games, which its worked with on multi-format hit franchises including Skylanders Battlecast and Clan Wars for Call of Duty. The two companies will work under the Seismic Games brand to continue their current projects on mobile as well as a virtual reality (VR) title that’s been kept underwraps.

Grue’s CEO and former Studio Head of Beachhead (Activision Blizzard), John Linden, will take on the new role of President and Trey Watkins, Grue’s Chief Creative Officer, leading the former Grue development teams. They will work closely alongside Seismic’s co-Founders Greg Borrud and Eric Gewirtz.


John Linden, President of Seismic Games commented: “The studio merge follows what has been an incredible year for both Grue and Seismic Games. It’s very exciting for the team and I to join forces with another like-minded studio who are equally as passionate in innovating and creating high quality games across mobile and VR platforms, with a key focus on taking mixed reality experiences and licensed game properties to the next level. We are very excited about our slate of games over the next few years.”

Recently, Seismic Games grew with over 50 employees across its two offices in Los Angeles, and will continue to focus on releasing mobile 3D games as well as building on new VR / AR technologies including their Element Engine shooter technology.

“Seismic Games has quickly grown into an independent studio that is at the forefront of creating high production, cutting-edge graphics and compelling multiplayer experiences across mobile and VR. Nurturing talent from both triple-A production and tech start-up backgrounds has meant that we have been able to build upon and develop on newer platforms without compromising creativity or player engagement. Teaming up with John, Trey and Grue Games has cemented our vision and will allow us to evolve faster,” said Greg Borrud, CEO of Seismic Games.

Details on Seismic Games’ Project X are still thin on the ground, with it being built using Element Engine. Project X is being built from the ground up for smartphones and tablets as well as VR , with the possibility of some sort of cross platform support.

As VRFocus learns more about Seismic Games’ Project X, we’ll let you know.

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