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Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes Adds Motion Controller Support for Oculus Rift and HTC Vive

The bomb diffusing video game becomes even more immersive.

Ever since virtual reality (VR) came back into the consumer sphere the industry has been pushing to allay fears that its anti social. An early example of this came from Steel Crate Games in the form of Keep Talking and Nobody Explodes, launched initially on Samsung Gear VR. The studio then expanded support to Oculus Rift and HTC Vive, but for Vive owners especially the title offered no motion controller support. Today that’s now been rectified.

For Keep Talking and Nobody Explodes first update of 2017, players can now use the Oculus Touch controllers or HTC Vive’s standard controllers when playing the bomb diffusing video game. This will be a welcome addition for owners of both devices, giving a far more immersive experience.


If you’ve happened to miss out on the team game Keep Talking and Nobody Explodes, it revolves around one player in VR who’s got a bomb to diffuse, there’s just one problem how to actually do it. Each bomb is made up of several panels, with wires, dials, timers, codes, symbols and more to figure out. To do this players in the real world have a manual explaining how each particular puzzle works, and it’s only through cooperation and teamwork that avoids everything going boom!

The full changlog can be seen below, and for any further updates from Steel Crate Games, keep reading VRFocus.

Version 1.3.0 Update Notes:
  • Motion control support added (HTC Vive and Oculus Touch).
  • Fixed issue where presence of Oculus Remote would prevent gamepads from working.
  • Fixed v-sync not working in OS X (in previous update, but forgot to include in notes).
  • Fixed issue where the last digit of the serial number could never be ‘9’.
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