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Project CARS 2 screenshot 1

Project CARS 2 VR Support Confirmed for Oculus Rift and HTC Vive

The intense racer returns later this year.

Today Bandai Namco Entertainment America Inc. and Slightly Mad Studios announced their publishing partnership for Project CARS 2. Along with it was the confirmation that the PC version would feature VR support for Oculus Rift and HTC Vive.

Set to feature an expanded roster of over 170 cars and 60+ tracks, fan-requested Online Championships game mode, and additional racing disciplines including ice, dirt, snow, and mud racing, Project CARS 2 aims to be bigger and better than its predecessor.

Project CARS 2 screenshot 2

Project CARS 2’s authentic presentation of motorsports racing isn’t just cutting edge, it surpasses the cutting edge,” says Eric Hartness, Vice President of Marketing at Bandai Namco Entertainment America Inc. “No other driving game or racing title can approach Project CARS 2’s level of visual fidelity, real-world physics, and intelligent driver A.I. These features combined with dynamic weather and track effects, refined controls, and an authentic love of competitive eSports guarantees players will be able to live-out their racing aspirations on multiple gaming platforms.”

“We’re thrilled to pull off the covers on our publishing partnership with Bandai Namco Entertainment and finally share more details on our latest build with Project CARS 2.” said Stephen Viljoen, Game Director for Project CARS 2. “Our collective goal at Slightly Mad Studios is to create a simulation racing experience that rivals that of real-life. Realism and authenticity are central to our development mantra for Project CARS 2, hence we’re making sure we employ the best professional drivers, game developers, artists, and sound engineers to realize our vision for a game that takes players on the ultimate driver journey.”

Project CARS 2 will launch in late 2017 for PlayStation 4, Xbox One and PC. As yet PlayStation VR support hasn’t been confirmed.

For any further VR updates on Project CARS 2, keep reading VRFocus.

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