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Zenimax Aims to Stop Oculus From Using its VR SDK

The Zenimax/Oculus saga isn’t over yet.

Earlier this month Zenimax’s lawsuit against Facebook/ Oculus came to a close, with the former awarded $500 million USD out of the $4 billion it was seeking. But that’s not the end of the story as Zenimax has now filed an injunction, planning to block Oculus from using its virtual reality (VR) code used in its products.

In a recent report by Reuters, Zenimax filed papers at the federal court in Dallas to stop the company from using or distributing its core software which includes the Oculus PC SDK for Rift and the Oculus Mobile SDK for Gear VR. This also includes the integration for videogame engines such as Epic Games’ Unreal Engine and Unity, two of the mostly widely used for VR development.

“Defendant Oculus shall immediately and permanently delete the Copyrighted Materials from all of its computers and computer networks.”

“Defendant Oculus is permanently enjoined, on a worldwide basis, from using, marketing, selling, distributing, modifying, servicing, copying, or offering for sale or license any products, in whole or in part, that utilize in any form or for any purpose any of the Copyrighted Materials, including but not limited to (i) system software for Oculus PC (including the Oculus PC SDK); (ii) system software for Oculus Mobile (including the Oculus Mobile SDK); (iii) Oculus integration with the Epic Games Unreal Engine; and (iv) Oculus integration with the Unity Technologies Unity Game Engine.”


While lawyers for Zenimax have declined comment, Oculus spokeswoman Tera Randall said the company was continuing with its plan to appeal, saying it was: “legally flawed and factually unwarranted.” While intellectual property lawyer Mark Romeo who’s not involved with the case commented that at successful injunction would see an: “incredible amount of pressure on Facebook to enter into some sort of settlement.”

The original lawsuit found in favour of Zenimax regarding the violation of a non-disclosure agreement (NDA) but found the company not guilty of misappropriating trade secrets.

After the verdict, Oculus’ John Carmack vented some of his frustrations in a Facebook post, addressing some media stories written about him before laying into the experts Zenimax brought in to try and prove he’d stolen secrets.

As further details about the injunction and its possible outcomes are released VRFocus will let you know.

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