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Behind the Scenes of Robo Recall Cinematics

Wes Bunn from Epic Games demonstrates Sequencer tool for Unreal Engine

Epic Games have released a video revealing the secrets of the Sequencer Editor that is built into Unreal Engine 4 and how it was used to create the cinematics for Robo Recall.

The video is presented by Wes Bunn, Technical Writer at Epic Games and shows how one of the cinematics for Robo Recall was created, then goes on to create a new sequence from scratch, while discussing what the best practices and helpful tricks are for using the software.


The video covered how the completed sequences are rendered, and how to work with the Media Framework and Blueprint Media Scripting. Sequencer is a non-linear track-based editor that works for editing in much the same way as film editing software such as Adobe Première does. It works together with the Media Framework and Blueprint Media Scripting, a tool which allows complex actions and models to be created and moved without touching a single line of code.

Robo Recall is a virtual reality (VR) videogame where the player takes on a host of robots that have gone rogue and mangles them in various creative ways, gaining points for the more outlandish the destruction is.

The initial sequence shows a short cinematic with the robots interacting casually while watching a television broadcast. A new sequence is then prepared that goes into the television that was on the original sequence, so it becomes what the robots were watching.

You can watch the full video of the demonstration below.

Robo Recall is available for Oculus Rift with Touch for free from the Oculus Store.

VRFocus will bring you further updates from Robo Recall and Unreal Engine as they come in.

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