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Tethered Goes Non-VR, Adds 4K Support for PS4 Pro

The update is only for PlayStation at present.

British indie videogame studio Secret Sorcery has announced an April update for PlayStation 4 (PS4) version of its virtual reality (VR) title Tethered. Rather than gearing the update around PlayStation VR, the developer has now gone ‘Untethered’, so that PS4 and PS4 Pro owners who don’t own the head-mounted display (HMD) can enjoy the title.

Alongside non-VR support, Secret Sorcery’s new update includes two new control methods, adds dusk and dawn checkpoint style save and divine slow-motion and fast-forward features so that players can control the title at their own pace. And for Playstation 4 Pro players with a suitable TV, Tethered has been upgraded with native 4k resolution at 60fps – but it’s only available in ‘Untethered’ mode.

Tethered - Screenshot18

“Building upon our March update – which introduced PlayStation Move support and a raft of dazzling visual enhancements for Playstation 4 Pro – Tethered really shines in 4k!” said Scott Kirkland, Managing Director of Secret Sorcery. “By removing the requirement for a VR headset, we’re fulfilling the promise that we made to ourselves and fans in terms of opening up Tethered to more players. Now ALL Playstation 4 gamers can enjoy this magical sky-borne island world that we’ve so lovingly created”.

The update has gone live today for PlayStation owners with the PC update due this month as well. Tethered arrived for Oculus Rift, HTC Vive and OSVR at the end of February. The studio listed the PC version of the update on its Steam page last month, as yet there’s no confirmation when in April it’ll arrive.

Tethered is available for PlayStation VR, PlayStation 4 and Playstation 4 Pro for £18.99 GBP/$24.99 USD/ €22.99 EUR. The Steam and Oculus Home version also cost the same.

To mark the updates’ arrival Secret Sorcery released a ‘Lets Play’ video featuring Lead Designer Nigel Kershaw and Creative Director Alan McDermott discussing the new additions, checkout the video below.

VRFocus will continue its coverage of Tethered, reporting back with the latest updates.

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